HEY GUYS! I AM SO EXCITED I AM TYPING IN ALL CAPS, lol jk but i am still excited! The new world is Avalon and it is on TEST now! Here are the Update Notes, which are from wizard101.com. and the other picture is from the Friendly Necromancer:( Ps. Happy Magiking in Avalon!)
Introducing the World of Avalon
Avalon is the silver city, a medieval fantasy world of knights, goblins, giants, and dragons. Merle Ambrose was born here, and gained a reputation as a fierce Wizard. Merle helped the young warrior-bear Artorius become king of Avalon. However, once King Artorius fell in the final battle slaying his archrival, Malory, Merle decided it was time to leave Avalon – Merle left to found Ravenwood School of Magical Arts and teach magic to any Wizard who wanted to learn it in the Spiral. Avalon is a large world with 15 expansive areas to explore. Young Wizards who are a minimum of level 70 and have completed the quest "Through Glass, Darkly" need to speak to Merle Ambrose who will send you off on your adventures with a quest named "This Little Light of Mine".Watch the slideshow for glimpses of our new world!
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New Utility Spells for All Schools!
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Mass Prism Spells
- Zone: The Wild
- Minimum Level Requirement: 70
- Quest Completion Requirement: "Into the Nest"
- Talk to: Quest completion unlocks a vendor who will offer these spells to train
Utility Spell #1
- Zone: Caliburn
- Minimum Level Requirement: 72
- Quest Completion Requirement: "No Pain, No Agravaine" from Friar Nolan
- Quest Completion Requirement: level 35 & 55 school spell quest from Erik Wyrdrune in Northguard (Click for more info)
Utility Spell #2
- Zone: High Road
- Minimum Level Requirement: 75
- Quest Completion Requirement: Above Level 72 Utility Spell Quest
- Quest Completion Requirement: "Always After Me Charms" from Fianna Yellowknife
Spear Spells
- Zone: The Wild
- Minimum Level Requirement: 80
- Quest Completion Requirement: "Lair of the Winter Wyrm"
- Talk to: Quest completion unlocks Clare Brighteyes who will offer these spells to train
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New Level 78 Pet Quests
New pets are available through a quest from your Professor! There are 2 requirements to meet to be able to accept the starting pet quests from your school professors in Ravenwood, Nightside, or Krokosphinx. Each school has a different quest!
- You must be a minimum of level 78
- You must have completed your school’s level 58 spell/pet quest from your professors.
- Fire must have completed the quest "Like a Phoenix" from Professor Dalia Falmea
- Ice must have completed the quest "Wings of Valor" from Professor Lydia Greyrose
- Storm must have completed the quest "Egg of the Storm" from Professor Halston Balestrom
- Myth must have completed the quest "Frog in Your Throat" from Professor Cyrus Drake
- Life must have completed the quest "Ready to Hatch" from Moolinda Wu
- Death must have completed the quest "Century Egg" from Dworgyn in Nightside
- Balance must have completed the quest "Balancing Egg" from Alhazred in Krokosphinx
Once you meet all of these requirements, then you can go talk to your professor about getting a new pet! Fire Wizards will receive the quest “Firestarter” from Professor Dalia Falmea Ice Wizards will receive the quest Professor Lydia Greyrose Myth Wizards will receive the quest “Eyes of the Dragon” from Professor Cyrus Drake Storm Wizards will receive the quest “Hearts in Atlantis” from Professor Halston Balestrom Life Wizards will receive the quest “The Green Mile” from Moolinda Wu Death Wizards will receive the quest “Bag of Bones” from Dworgyn in Nightside Balance Wizards will receive the quest “It” from Alhazred in Krokosphinx Psst...there are also all new hybrids!
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Wizards can now achieve Level 80!
With the addition of Avalon, Wizards can now reach the maximum level of 80 and achieve the title of Omnipotent! This means all new gear and equipment for over level 70 Wizards, and it also means new challenges that will test even the most experience player. Please remember, no experience is rewarded for duels and quests completed while you were the prior maximum level of 70. When a player reaches the maximum level, their experience bar disappears, indicating they are not gaining experience from their duels or quests. No experience is rewarded to those who are at the maximum level, which means that everyone who was level 70 before we raised the level cap, will be level 70 to start, now that we have raised the level cap, and you can once again start earning new experience points from your adventures. Experience was not earned when you were level 70 and therefore cannot be granted after the level cap is raised. Training Points will be awarded at level 75 and 80 as usual, plus there will be bonus Training Points available through quests in Avalon.
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Gardening Updates
Avalon has a new Gardening Trainer and there are new Gardening Ranks, new Plants and new Spells to be learned! Avid Gardeners can now obtain rank 15 in Gardening! Second Spring is a very special Gardening spell that requires rank 15 in Gardening! It will transform your Elder plants into the much more aesthetically pleasing Mature looking plant. It essentially will place your Elder plants in statis but without the blue glow normally associated with Elder stage plants. They will still act the same and you can still harvest them that one last time, but Second Spring will allow you to keep your plant in its Mature looking phase indefinitely, meaning you can use the plant you grow as a permanent decoration in your house.
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Wands, swords and other casting weapons can now be placed on walls in your house or dorm just like wall hangings!
Each wand gets a special wand holder from its school!
Display your casting implements by placing them on the walls of your house or dorm just like wall hangings. They will appear in the Wall Hangings section of the Decoration Panel.
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Along with all the other exciting additions to Wizard101, we've taken the time to make some small but important changes listed below. Please be sure to read these so you're aware of these changes! Inventory
- Players can now use the backpack preview window to preview Athames, Rings, Amulets, Decks, Pets, Mounts, Wands, Hats, Shoes and Robes without equipping them! Wands, Hats, Shoes and Robes will appear on the full model of your character, other items will appear individually in the window.
Crafting Spells
- The following spells can now be Crafted: Goat Monk, Ninja Pig, Samoorai. Fair warning, this won't be easy!
Housing
- Characters will no longer to turn to face interactive housing items when they are used
- Mannequins viewed in attics will display the items they have equipped
Shopping
- Your Friends list is now alphabetized in Gifting window
- Gifting button grayed out if you don't have any Crowns
- Players will now be asked to confirm a housing purchase at the housing vendors
- Level 70 Henchmen have been repriced and new level 80 Henchmen are now available
- Players can no longer sell items they currently have equipped
PvP
- All Polymorph Treasure Cards are no longer available in PvP
- New icons should appear in PvP for players who have run out or cards, or fled
Quests
- Non-Balance Wizards can no longer see the Balance exclusive quest "Balancing Egg" at Alhazred
- When a player is given a quest related transformation, they will be unmounted from their mount for the transformation to take effect
- Quest Helper will now differentiate between different goals in a quest. If a quest has some goals that allow Quest Helper, and some goals that do not, Quest Helper will act accordingly based on the goal you choose
Items
- The Tag Game Kiosk can now also be Crafted
- Pet snacks and Reagents can now be right clicked to delete
Combat
- The spell granted by several hats was previously showing as the pet casting the spell. These spells will now again appear to be cast by the Wizard, as intended
Pets
- Hatch timers should no longer display in hundreds of years! (hurray!)
New Wizards
- The 'home' and 'commons' buttons will not be available to players until they are a minimum of level 2
Other
- A new secret and special badge has been added - will you be the first to find it?
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